Every so often I like to test who's the market for making VRs on a mac.
I started "playing" with this using the good old Apple QTVR.
Back then it was more a toy project of mine, since no one on "the other" platform could see or use the those VRs... but man, it was a joy to make them.
Fast forward a dozen of years and another dozen apps (Cubic connect, Cubic maker, VR Worxs, etc) and even with the Quicktime plug-in having an almost decent market share on Windows (mainly thanks to iTunes) I still got some complains that having the VR tours dependent of such an "unknown" plug-in wasn't a good idea and somehow I just couldn't find myself using java to do things exactly how I wanted them to work.
Enter Pano2VR:
Pano2VR is pretty much all that I wanted on a VR app.
(Well, it would be EVERYTHING if it could do the stiching á la PTGUI or Huggin.)
So, what is that I like so much?
Simple, It can easily:
• convert the panoramas onto other formats (great to do some late retouch on photoshop);
• create hotspots to connect those dozens or defines panoramas;
• add my skins on the top of the tour (I only need to add on the first panorama, since the others can use the skin form there... now that's what I call making my life easier);
• add a (by now standard) pop-up map to show were on the tour we are;
• even the "radar" option is usefull sometimes, when I need the end user to know were he's facing to;
• connect specific areas to specific sounds, making them higher / lower depending of the distance of that place;
And finally export everything as a standard flash (.swf) file.
No, I'm in no ware related with this company.
I'm just a happy user who bought a license and believes that good things should be praised as much as bad things should be bashed.
Pedro Fardilha