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Sauerbraten for Mac

Multiplayer/singleplayer first person shooter and game engine.

Free
In English
Version 1.5
4.9
Based on 7 user rates

Sauerbraten overview

Sauerbraten is a free, multiplayer/singleplayer first-person shooter (FPS), built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features and eye candy possible, but rather to allow map/geometry editing to be done dynamically in-game, and to create fun gameplay and an elegant engine.

The engine supporting the game is entirely original in code and design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).

In addition to the FPS game which is in a very playable state, the engine is being used for an RPG which is in the preproduction phase.

What’s new in version 1.5

Version 1.5:
  • Reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
  • Added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, asgard, legazzo, teahupoo, gubo), rabe (outpost), Doko & MisanthropX & Nieb (renegade), Nieb & RaZgRiZ & SirAlex & Windecker (garden), Chris_0076 & Nieb & SomeDude (hashi), t-chen (simplicity, fury, mbt4, mbt9, arbana, haste, forgotten), t-chen & RaZgRiZ (mbt12), RaZgRiZ (twinforts), cm|CubicMatter (kopenhagen), Nieb (autumn), ac & Boxx & HeWho (depot), HeWho (rm5), Sprite & Crap_I'm_Dead (spcr), Crap_I'm_Dead (dirtndust), Maycrus & AtlasSteal & HeWho & Somedude & Chris (masdm), Star (sauerstruck), b4lkLu & Chris_0076 (donya), Majikal (siberia), Ardelico & HeWho & Suicizer (force), Snowy (nucleus), Zeronic & HeWho & Cooper (eternal_valley)
  • Added "collect", "insta collect", and "efficiency collect" game modes
  • New weapon sounds by Slawomir 'Q009' Blauciak
  • Added support for directional sunlight for lightmaps (controlled via "sunlight", "sunlightyaw", "sunlightpitch", and "sunlightscale" vars)
  • Added "savebrush" and "pastebrush" commands for saving and pasting selected geometry
  • Added support for up to 4 types of water, lava, and glass materials (using "water2", "lava3", etc. materials)
  • Added geometry filter modes for "editmat" command ("empty", "notempty", "solid", and "notsolid")
  • Now uses GLSL as the default rendering path when available (use "forceglsl 0" to use the old assembly shader path if necessary)
  • Added support for international character sets
  • Added support for 64-bit Windows builds
  • Config files and maps are now saved to the My Games directory on Windows
  • Added auto-update and auto-sort options to the server browser
  • Made server browser stay open on connect failure
  • Server browser now displays time remaining for the match on servers
  • Server now shows up as a system tray icon on Windows
  • Server now loads entities directly from maps if available
  • Server may now have multiple masters, auths, and admins at the same time
  • Server now controls its own map rotation
  • Server now supports configurable teamkill limits
  • Increased pistol and grenade damage, and lengthened yellow armour spawn time
  • Health boost and quad spawn times are no longer randomized
  • Shortened game times to 10 minutes in all team modes
  • Players now spawn with blue armour again in FFA
  • Teammates are now shown on minimap
  • Team frags are now tracked independently of player frags
  • In CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
  • Teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag (toggled via "ctftkpenalty" var in server-init.cfg)
  • Team damage no longer contributes to accuracy
  • Gamehud and edithud may now span multiple lines
  • Added "hidedead" var to control whether players disappear immediately once killed
  • Added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
  • Added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
  • Movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
  • Added "ignore" and "unignore" commands to locally ignore chat from players
  • Added "-g" command-line option which sets which file console output is logged to
  • Added support for DDS DXT1/3/5 compressed skyboxes and envmaps
  • Added simplified IK for pitch animation
  • Added support for applying transforms to bone tags on skeletal models
  • Revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
  • Use premultiplied-alpha for grass textures to avoid darkening around grass outlines
  • Improved model lighting that preserves contrast on unlit side
  • Added cubescript recursion limits
  • Added "local" command to cubescript that allows you to declare local variables
  • Added cubescript compiler
  • Added snow particles (particle type 13)
  • "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
  • Fixed lightmap blurring (controlled via "blurlms" var) at lightmap borders
  • Normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
  • Improved packing of lightmaps when a cube face has more than one plane
  • Added "guispring" for creating springs inside a list

Sauerbraten for Mac

Free
In English
Version 1.5
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4.9

(9 Reviews of Sauerbraten)

  • Comments

  • User Ratings

Jozgta
Jozgta
Oct 9 2010
2009_5_4
5.0
Oct 9 2010
5.0
Version: 2009_5_4
Excellent game. Lots of fun, especially in multiplayer mode. Good controls, very nice levels, and the whole playing experience is just great fun. Recommended and indeed incredible that it is free. Minor gripe: plays fine but the application crashes when quitting (on Mac 10.6.4).
ben-marko
ben-marko
Jul 31 2010
2009_5_4
5.0
Jul 31 2010
5.0
Version: 2009_5_4
Phenomenal! Unbelievable that such a game is free. They have added in the latest release a bunch of new maps, and most of the servers available under the multiplayer menu have added these maps to their servers. The ONLY reason I have given Stability a 4 is that when quitting the game, it crashes. Every time. Other than that? AWESOME.
Haloce-002
Haloce-002
Jan 22 2009
2008_06_20
5.0
Jan 22 2009
5.0
Version: 2008_06_20
Amazing. I can't believe such a game is free.
Mouritsdebeer
Mouritsdebeer
Nov 15 2008
2008_06_20
5.0
Nov 15 2008
5.0
Version: 2008_06_20
Absolutely great! I have had no flaws with this game whatsoever, and it never ceases to amaze me. It is great playing on oversees servers because there is no click-delay between click and shoot, which is original compared to other FPS-style games. Everything about this game is awesome (especially the music! I love the music. I don't know who wrote it, or who has the rights to the music, but its incredible! The drummer is fantastic). There is only one thing which bothers me slightly: is there any way of changing the crosshair? I have managed to resize it with the crosshairsize N code, but it would be great if we can choose colours and design for it. All-in-all, an incredible game. I was very surprised to see that a game of this stature is free!
B0b
B0b
Jun 19 2008
2008_06_17
0.0
Jun 19 2008
0.0
Version: 2008_06_17
The .dmg appears to be corrupt, and fails to mount. I get the message "No mountable file systems" in the Finder using 10.4.11.
Jozgta
Jozgta
Oct 9 2010
5.0
Oct 9 2010
5.0
Version: null
ben-marko
ben-marko
Jul 31 2010
5.0
Jul 31 2010
5.0
Version: null
Haloce-002
Haloce-002
Jan 22 2009
5.0
Jan 22 2009
5.0
Version: null
Mouritsdebeer
Mouritsdebeer
Nov 15 2008
5.0
Nov 15 2008
5.0
Version: null
Threedee912
Threedee912
Aug 23 2007
4.0
Aug 23 2007
4.0
Version: null
Mr-lon
Mr-lon
Aug 22 2007
5.0
Aug 22 2007
5.0
Version: null
Wedderhoff
Wedderhoff
Jan 16 2007
5.0
Jan 16 2007
5.0
Version: null