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dim3 for Mac

Create your own 3D game (was dimension3).

Free
In English
Version 3.0
5.0
Based on 2 user rates

dim3 overview

Note: dim3 is no longer under development, and it is no longer available for sale.

dim3 (was dimension3) is a 3D action "game without content." This engine is aimed directly at mod makers and anybody interesting in creating their own 3D game. These people have done wonderful things with other engines, but they are extending an engine that was basically designed for a single game. Dim3 is the opposite ... an engine designed for all games!

The download includes Engine, Map Editor, Animator, Network Server, and Sample Demo Project.

What’s new in version 3.0

Version 3.0 (0022):
  • Got rid of ray tracing project setting
  • Some updates to auto-generator so it can handle squished shapes
  • Added a new "tight maze" auto-generator XML Engine
  • Split the engine into two separate products (opengl & ray-tracing)
  • Removed need for large icu DLLs in win32 build
  • Linux versions now have proper error message box
  • Ray-trace doesn't load unused shaders
  • Newest SDL2 integrated GUI
  • Esc, return, and arrow keys can now navigate menus
  • All chooser clickable items can now be associated with a key
  • Removed the old style "ok"/"cancel" key IDs, use the new key routines
  • All dialogs work with esc/return keys

dim3 for Mac

Free
In English
Version 3.0
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5.0

(11 Reviews of dim3)

  • Comments

  • User Ratings

$ir-M-
$ir-M-
Mar 2 2011
2.2
0.0
Mar 2 2011
0.0
Version: 2.2
This listing is really outdated. The above download link is dead, and I expected the software to be moribund as well - but probing around I found it's still very much in active development; version 3.3b19 can be found at www.klinksoftware.com/download/
Guest
Guest
Oct 10 2007
2.2
5.0
Oct 10 2007
5.0
Version: 2.2
Actually, theres TO MUCH help. idevgames.com/dim3=people replying to your problems within a few hours #DIM3 IRC channle=instant reply
Guest
Guest
Oct 10 2007
2.2
5.0
Oct 10 2007
5.0
Version: 2.2
What the heck?? Just because your to lazy to learn to use it doesn't mean it's bad. What, did you think making a game would be easy?! Truthfully, dim3 has a large community that will probably reply to your posts on a forum within a few hours. And theres an IRC channel, what more do you want? What, are you trying to use it on windows or something?
Guest
Guest
Oct 9 2007
2.2
5.0
Oct 9 2007
5.0
Version: 2.2
Dim3 is an awesome game engine. It's free, really good, open source, and the Brian will add most anything you ask for as long as it's reasonable to the game engine. It could use some better lighting, and a faster (dev wise) editor is being made. Overall, it's a good game engine, with a good community that will answer all your questions, and it's free!
Guest
Guest
Sep 30 2004
1.0fc3
5.0
Sep 30 2004
5.0
Version: 1.0fc3
I was very interested in Dim3 when I read about it and the guy has done a lot of work to get this package together and that is to be applauded. I think some things will come as Dim3 matures over time such as it's skeleton editor is so clunky it almost unusable. Currently you can't seem to click and drag bones and move them with the mouse. I tried every possible button and key and mouse button combo (I've got a 4 button mouse) to get this to work but it seems you have to enter bones numerically and although skeletons can be set up as a logical heirarchy Dim3 does not display them heirarchically which is so annoying. (Drag and drop support to change bone's parent a la Lightwave's scene editor would be ideal) 2ndly when you open a model in the Animation/Skeleton editor it is given a default surface which renders as completely matte so all you can see in shaded view is a sillouhette of your character. Basic support for Open GL polygon shaded views is an absolute must! I believe it displays correctly when the character has a UV map and associated image but it is still infurating. Although I did work in the games industry for a while, I don't know if Dim3's map and environment editor is part of a set of 'norms' for 3d games. It doesn't seem quite right to me that terrain or other environments are created, edited and displayed as a set of individual unjoined polygons. This makes map editing and environment creation an enormous chore. It desperately needs to be able to import environments made in other software (like Lightwave which has excellent polygonal modelling facilities) All in all these critiscims are not meant to be disparaging but constuctive. Dim3 shows excellent promise and I would just like to see Dim3 be a little easier to use. The author said recently he is prioritising network play as the next feature, but really that could come later. If can get the skeleton maker right and ability to import an LWO as a map/environment then he has already got a winner on his hands.
Guest
Guest
Oct 9 2007
5.0
Oct 9 2007
5.0
Version: null
Guest
Guest
Sep 23 2004
5.0
Sep 23 2004
5.0
Version: null