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HomeGamesActionTenebraeQuake

TenebraeQuake for Mac

Enhanced Quake client with advanced graphics.

Free
In English
Version 1.1.2
3.2
Based on 3 user rates

TenebraeQuake overview

TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware-demanding than the original Quake.

What’s new in version 1.1.2

Version 1.1.2:
  • Fixed a compatibility issue with Microsoft mice.
  • Fixed incorrect gamma if the gamma table is larger than 256 entries.

TenebraeQuake for Mac

Free
In English
Version 1.1.2
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3.2

(7 Reviews of TenebraeQuake)

  • Comments

  • User Ratings

Kalice
Kalice
Aug 5 2012
1.1.1
1.0
Aug 5 2012
1.0
Version: 1.1.1
This is pure scrap. It's slow like an old dog. If you want to play Quake with all eye candies and a very nice set of features, just use QuakeSpasm, which is much more powerfull and extremely fast, even on my "old" Mac mini.
Applecrypt-Mods
Applecrypt-Mods
Mar 23 2007
1.0.4
0.0
Mar 23 2007
0.0
Version: 1.0.4
great release but i feel it could do with some tweaking here and there. Anyone got advice? Esp for third part maps where there are sometimes memory problems - how do u give more ram to the engine (hunkmegs / soundmegs /etc) thx
Guest
Guest
Jul 19 2005
1.0.3
3.5
Jul 19 2005
3.5
Version: 1.0.3
This is awesome.I never knew quake could look so good.Runs decent on my 500MHz g3 with radeon 9200.
Guest
Guest
Dec 26 2002
1.0.3
3.5
Dec 26 2002
3.5
Version: 1.0.3
Looks great, but barely runs (3-4 FPS) on an 800 mHz titanium book.
Guest
Guest
Dec 25 2002
1.0.3
0.0
Dec 25 2002
0.0
Version: 1.0.3
According to the Read Me (that I'm sure almost no one read) TenebraeQuake requires VIS-patched mission PAKs. NO amount of CFG editing gets this game running much faster than ≈10fps so I'm assuming this is the problem. Following the instructions (downloading the id1.vis file, backing up the "id1" folder, running the CLI app seemed to run fine, running TenebraeQuake again after the fact produced errors that I think starting with a fresh Tenebrae CFG file MIGHT be able to resolve... but I screwed around with this a wee bit too much for me to attempt to start from scratch so I'm not bothering right now and I'm not going to score this port yet. Looked great, though... too bad quake 1 CFGs aren't as tweakable as a quake3.cfg type file...
Kalice
Kalice
Aug 5 2012
1.0
Aug 5 2012
1.0
Version: null
estebas
estebas
Mar 28 2012
5.0
Mar 28 2012
5.0
Version: null
Guest
Guest
Dec 26 2002
3.5
Dec 26 2002
3.5
Version: null